Hacker News
I Built an Open-World Engine for the N64 [video]
CoryOndrejka
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azertify
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He's since stopped to work on his own IP, I believe that the issue was that Valve couldn't allow it because they'd never get Nintendo to agree to it. Something along those lines, anyway.
Frenchgeek
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throwawayk7h
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LarsDu88
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The real way to optimize this stuff really well is for the artist to spend a lot of time making LODS for the distant objects. For the really distant objects, esp for a platform like n64, you can replace the distant objects with billboard imposters which are basically just flat poster textures that swap perspectives at certain angles.
GTA V does this extremely well with many manually made LODs and its very costly
gryfft
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user____name
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smithcoin
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I emailed him the video from OP and he mentioned they’ve done some collaboration. I’m assuming there’s a retro programming discord that I’m not worthy of.
uyjulian
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01HNNWZ0MV43FF
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amelius
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> "The N64 is very memory bound"
> Aren't we all these days?