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The GNU libc atanh is correctly rounded
63 points by matt_d
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13 comments
RyJones
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Interesting: https://youtu.be/cb5r3r38O9c
Guy's world records get deleted due to changes in atanh over time
im3w1l
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As that's a pretty long video would you mind giving a short summary of what happened? Was it a world record in a game?
dgaudet
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yeah one of the trackmania games -- which feature a nominally deterministic physics engine, allowing for replays from a recorded sequence of inputs... except the physics engine relies on libc transcendental functions. players are generally on windows, but backend servers doing anti-cheat validations via replays are running linux. this resulted in false cheat positives when the linux server was running glibc prior to the glibc rounding fixes... and as a result the guy's world record kept being flagged as a cheat. it's a pretty good video with a lot of detail on how they narrowed it down to specific glibc versions/etc.
kergonath
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I don’t think I ever used atanh, but I always love some floating-point nerdery. These other documents by the same team are fantastic resources: https://inria.hal.science/hal-04714173v2/document for complex values and https://members.loria.fr/PZimmermann/papers/accuracy.pdf for real values.
Lots of good stuff here: https://members.loria.fr/PZimmermann/papers/ .
jcranmer
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One of the major projects that's ongoing in the current decade is moving the standard math library functions to fully correctly-rounded, as opposed to the traditional accuracy target of ~1 ULP (the last bit is off).
For single-precision unary functions, it's easy enough to just exhaustively test every single input (there's only 4 billion of them). But double precision has prohibitively many inputs to test, so you have to resort to actual proof techniques to prove correct rounding for double-precision functions.
brcmthrowaway
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Who wrote it? Someone at Red Hat likely.
DiabloD3
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https://en.wikipedia.org/wiki/Paul_Zimmermann_(mathematician...
He doesn't work for Red Hat.