Hacker News
Show HN: Shader Lab, like Photoshop but for shaders
elliottcarlson
|next
[-]
onion2k
|next
|previous
[-]
These new libraries are much better than anything I came up with.
llbbdd
|root
|parent
[-]
greggman65
|root
|parent
|next
[-]
Browsers generally only allow a fixed number of WebGL contexts per page. So a generic element effect library has the issue that too many elements some will start losing contexts. The workaround is to just make one large screen size canvas and then figure out where the elements are you need to draw an effect for. now you only have one context drawing all the elements. But, you can’t know where to draw until the browser scrolls and renders so you’re always one frame behind.
https://webgl2fundamentals.org/webgl/lessons/webgl-multiple-...
WebGPU doesn’t have this issue. You can use the same device with multiple canvases
https://webgpufundamentals.org/webgpu/lessons/webgpu-multipl...
onion2k
|root
|parent
|previous
[-]
glhast
|next
|previous
[-]
felixthehat
|next
|previous
[-]
marchantweb
|root
|parent
|next
[-]
Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course broader framework support. All that, and our new MCP workflow for having your agent prompt effects, and we feel confident in our place in the market.
Would recommend checking out both Shader Lab AND shaders.com to anyone interested in creative shader effects for the web.
felixthehat
|root
|parent
|next
[-]
virtualritz
|root
|parent
|next
|previous
[-]
And when you select one of these things you can change the parameters.
If this is a 'slopfork' of shaders.com then the latter is a 'slopfork' of <insert any DCC that had this pattern and existed before and has whatever anyone may consider 'less sloppy'>.
OTTOMH: AfterEffects, Cavalry, Substance Designer's Layer panel, Tixl's layered textures, ...
upmostly
|root
|parent
|next
|previous
[-]
KingOfCoders
|root
|parent
|next
|previous
[-]
Could you explain why you think this is a slopfork?
felixthehat
|root
|parent
[-]
frabia
|root
|parent
[-]
natdempk
|next
|previous
[-]
sph
|next
|previous
[-]
The design language screams vibe coded to me.
sva_
|next
|previous
[-]
Submitted a bug report.
bobbies-treats
|next
|previous
[-]
realbigscrem
|next
|previous
[-]
jameshart
|root
|parent
[-]
https://docs.unity3d.com/560/Documentation/Manual/SL-Shader....
aguacaterojo
|previous
[-]
Floating windows are a little pointless but aesthetic choice or a one shot ui. FPS would be nice, also distinction between canvas and void. Video export works great.