Hacker News
Bitmap and tilemap generation from a single example
30 points by futurecat
ago
|
5 comments
tyleo
|next
[-]
This was originally posted here a decade ago. I’m happy to see it’s still alive.
I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.
nnevatie
|next
|previous
[-]
"Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.
codeulike
|next
|previous
[-]
This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)
uncircle
|previous
[-]
An explanation of how this works here: https://robertheaton.com/2018/12/17/wavefunction-collapse-al...