Hacker News
UnDUNE II
busfahrer
|next
[-]
tosti
|next
|previous
[-]
https://github.com/adplug/adplay-unix/
The music is in the .adl files and the normal/peaceful music are all on subsong 6 (e.g. adplay -s 6)
larodi
|root
|parent
[-]
https://stphanepicq.bandcamp.com/album/dune-spice-opera-2024...
it seems many people were super-touched by this soundtrack, and is indeed a masterpiece on its own. adding much to the atmosphere of the game.
this Sign of the Worm track most definitely still easily gives chills, and Im amazed it was not extensively remixed through the years.
https://stphanepicq.bandcamp.com/track/sign-of-the-worm-2024...
I'm also amazed they didnt take it for any of the movies, as this is super cinematic-like composition, and very distinctive. https://stphanepicq.bandcamp.com/track/spice-op-ra-2024-rema...
madmoose
|root
|parent
|next
[-]
Here's the AdLib/SoundBlaster Pro version of the track Morning played by a reverse engineered driver, rendered by nukeykt's Nuked-OPL3.
dvhh
|root
|parent
|previous
[-]
Stephane Picq worked with Cryo interactive for the first Dune game.
philistine
|root
|parent
|next
[-]
Dune II, the one demaked here, had its music composed by the inimitable Frank Klepacki: https://www.frankklepacki.com/ost/vg/dune-2
larodi
|root
|parent
|next
[-]
Stephane's work is a combination of masterful composition (complex melodies, progressions, not the typical three-notes of the time), engineering (as the tracks are limited in number in the MOD files) and also synthesis (as most of the sounds he produced himself on various hardware). Of course we could expect more from the mastering perspective, but I doubt this OST ever reached mastering level, and besides - most if not all of the eurotrance that got released in the 90s is subpar to these compositions if you play them side-by-side.
The only times people got close to such engineering feat with early PCs and SoundBlaster/Adlib is within the demoscene, where people like John Valtonen (of Future Crew) could pull. We were all watching and listening in total amaze.
zoeysmithe
|root
|parent
|previous
[-]
Not only is Frank's work on Dune 2 and 2000 considered iconic soundtracks, but so is the original Dune, with its more eclectic style by Stephane who sadly recently passed away.
I'd also add that the new Awakenings game has excellent sound design.
On film, the 1984 Dune movie has an excellent soundtrack as well, with Toto's iconic songs and with Brian Eno's theme. The new movies have a good Hans Zimmer soundtrack, but I would argue a bit less innovative and more safe than the above scores.
butler14
|next
|previous
[-]
I will say it's nice not having to click and Move on the sidebar manually each time you want to move a unit.
I do seem to remember each unit made a sound when you click them like "reporting" and when you move them "acknowledged"? Which again was incredibly repetitious but also quite characterful!
jnovek
|root
|parent
|next
[-]
I've never met anyone in real life that has the same nostalgia for this game as I do, it's nice to see that HN has my back.
Liquidream
|next
|previous
[-]
Glad everyone seemed to enjoy my "small" passion project, and that it gave people a chance to reminisce about this classic game of our youth (or mine, at least! )
Thx again & take care, all
mano78
|next
|previous
[-]
Anyways, It's a marvellous work of love.
larodi
|next
|previous
[-]
dasKrokodil
|next
|previous
[-]
A small nitpick: I'm pretty sure the sand worms wouldn't eat foot soldiers in the original, only vehicles.
neals
|next
|previous
[-]
bytecauldron
|root
|parent
|next
[-]
skywal_l
|root
|parent
|previous
[-]
A demake is a rewrite on a less powerful platform.