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Five monitors on a Commodore 128 [video]
EvanAnderson
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The trick was pretty easy to guess but still a lot of fun to see put into practice. The EGA monitor bits, and more broadly just the idea of trading color bit depth to multiplex signals for multiple monitors into a single framebuffer and physical output is pretty cool. The Windows display driver idea actually implemented on real hardware would be tons of fun. I could have seen products actually doing this "back in the day" to do multi-head setups. I'm kinda surprised examples don't exist.
utopcell
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It might have been easy to guess, but you didn't really think of it in the past 51 years since the Commodore 128 was introduced, did you?
jchw
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TacticalCoder
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It used to be a big thing in the nineties: I've got old .asm source code of mine where I used to do that.
But somehow LLMs love to insert dashes everywhere: dashes in source code an em-dashes in prose. Just why?
Did they parse lots of early code and thought it was cool to insert, in modern programming languages, comment lines full of dashes?
> Another fun one: comments that are justified to a specific column but off by one in only one of them.
Oh yes, all the time. And besides the fact that there are the off-by-ones errors, it of course looks horrible in Claude Code CLI seen that what you see is not what the LLM did output (because they vibe-coded their "real time game engine" that changes characters, for no reason, on the fly).
It's 2026 and we've got "intelligent" machines doing this:
// -------------------------
// ------------------------
// ----- Input Handling ----
// ------------------------
// |--------------+-------+------|
// | Potentiometer | Min | Max |
// |--------------+-------+------|
Which they'll probably "fix" by adding the following vibe-coded tool, of course hidden in their pipeline: ascii_table_to_unicode_mismatch_alignment_fixer(...);
What an era.