Hacker News
Factorio 2.1 Experimental Release
bryanlarsen
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Now that they have faster conveyors and stacking, they've become quite viable for moving large quantities long distances. Which is fine, but it feels like the right way to do that should be trains. My thought is that quality wagons should be able to hold a lot more and quality trains should move a lot faster, and/or fast fusion trains.
reitzensteinm
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I did a 1m eSPM base though, and I don’t think the totality of all of that would bring me back to trains. Belts are extremely reliable, and I have never managed to make trains so.
rkuykendall-com
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reitzensteinm
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Also my late game experience is probably not representative of the phase just after victory where trains may have a slight edge - there could be a sweet spot there where the decoupling is worth it because you can horizontally scale through bottlenecks.
By the end I was using dedicated patches for each science so trains just get in the way.
jswelker
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wronex
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OnionBlender
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tekla
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jswelker
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rkuykendall-com
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jswelker
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It all works but feels wrong and dumb.
Cpoll
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I'd love to see splitter filtering by freshness (e.g. nutrients at >=80% freshness) but I don't think that's in the cards.