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How information theory saved my word game
Michelangelo11
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> I didn’t arrive there as a mathematician; I’m not one.
> This wasn’t a speed problem I could optimise away. It was a wall, and it asked a question I couldn’t answer
Very strong LLM whiff. A line of thought that constantly, constantly turns back on itself, negating and doubting and qualifying in one way or another, is the biggest tell (the classic "It's not X, it's Y," is only the baldest example).
Noticing that whiff instantly turns me off from reading on.
alehlopeh
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stavros
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jamwise
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stavros
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I liked the post, I just don't like Claude writing every article I read, just like I didn't like every website I visited looking like Bootstrap.
freehorse
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I am not afraid of a future where people use llms to write. I am afraid of a future where people adopt themselves the writing style of llms because that's all they ingest.
Oops
jamwise
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terabytest
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jamwise
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yepyoukno
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While intelligence and compression both may have similar goals (to optimize paths of information), intelligence negotiates probability (allowing multiple divergent outcomes) while compression requires an idempotent symbolic translation.
nl
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What does this mean?
Lossy, non-deterministic compression is a thing. Does that meet the "allowing multiple divergent outcomes" criteria?
yepyoukno
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Compression is not intelligence!
nl
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> Compression is not intelligence
Just saying this doesn't make it so.
It's widely accepted that compression and intelligence have a close relationship. I think this summary of Marcus Hutter's work provides some background: https://www.antoinebuteau.com/lessons-from-marcus-hutter/
yepyoukno
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Then let it be said “algorithmic intelligence” for true “general” intelligence is not constrained by sequence or brevity. There is indirection, substitution, and other variabilities to the chaotic circumstances of real world (“general”) problem solving. All forms of intelligence relate to the reduction of uncertainty. Compression sounds like “shortest path” and sequence sounds like constrained conditions, neither are “general.”
mental_block
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It's cool that llms are helping but there is a genuine "human" element of game design which needs various iterations even when you have the mechanic down.
Nice job OP on bringing this concept to life though!
jamwise
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To be clear, LLMs were not used to design this game, just to edit my post talking about creating the board generator. And I do play it every day, today was definitely a tougher one, but the variety day by day is by design, which is pretty common in word games.
Mini Mot | Jul 1, 2026 ⣤s⣤y⣀e⣀b⣀i⣀o⣀u⣀t⣀o⣀d⣀
Max Mot | Jul 1, 2026 ⣿d⣿b⣿i⣶r⣤i⣤o⣤e⣤l⣤c⣤t⣤s⣤o⣤e⣤
The key to this game is to use your general intuition about English phonetics to deduce where a letter can't go among the available spots on the board. Kind of like Sudoku logic applied to a crossword. So in theory you can solve quite a few words you've never seen before because certain letter sequences just don't work in English, (the premise behind XKCD for example).