Hacker News
Changes to Our Contribution Policies
Fraterkes
|next
[-]
pineappletooth_
|next
|previous
[-]
charlie90
|next
|previous
[-]
danbolt
|root
|parent
|next
[-]
Or, if the machine-generated programming is that good, it shouldn’t be prohibitively difficult to surpass the handwritten version.
voxl
|root
|parent
|next
|previous
[-]
1. AI is so good that you can get your game working to your vision in a matter of weeks without needing to depend on godot
2. Godot is making a mistake refusing AI contributions
How exactly is godot making a mistake, if AI is so good that godot is defunct anyway?
jplusequalt
|root
|parent
|previous
[-]
Are you a graphics programmer/ game engine developer by chance? Because I am, and this is one of the most insane statements I've ever heard.
In my day job, I work on a closed source 3D engine. It's certainly no Godot, yet our codebase is still over ~400k lines of code, and I would bet my entire lifes savings that a neophyte using Claude/Codex wouldn't be able to replicate our engine in a years time, let alone a week. Hell, I'm not sure an expert would be able to replicate our engines functionality in a year.
Point being: game engine development is possibly one of hardest niches in software, and nobody is going to vibe code a replacement for the largest open source game engine in a fucking week.