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Ray tracing massive amounts of animated geometry using tetrahedral cages

15 points by LorenDB ago | 2 comments

PcChip [-]

what is it about raytraced animation that makes it more expensive to update the BVH mesh vertices every frame, compared to old-school bone animation where you send the info to the vertex shader every frame?

juancn |root |parent [-]

To make ray tracing practical, you need to update the ray-tracing accelerating structures when you animate.