Hacker News
Show HN: Reverse Minesweeper
ltsSmitty
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amanzi
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hyperhello
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pompomsheep
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The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
tracerbulletx
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omoikane
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[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
kevinwang
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aleph_minus_one
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> https://store.steampowered.com/publisher/divide-the-plunder
I particularly like "Mosaic of the Strange"
> https://store.steampowered.com/app/3444650/Mosaic_of_the_Str...
You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)
mamonoleechi
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try this one in html5: https://hojamaka.com/game/mamono_sweeper_h2/html5/en.html
Braini
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kevincox
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However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
yammajr
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edit: I'm wrong. Thanks steve.