Hacker News
Libsm64: Mario 64 as a library for use in external game engines
149 points by klaussilveira
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18 comments
schmeichel
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This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
pizzathyme
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This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype.
Curious how easy the setup is for gamers who are non-engineers
bigfishrunning
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> Curious how easy the setup is for gamers who are non-engineers
You're still writing a mod for whatever game, it's just that this library gives you an easy way to get the mario-jumping physics right. So unfortunately, non-programmers will probably have to wait for someone to insert mario into your game of choice, although this library will make that process a bit easier.
dev0p
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Wrap it in an API, sell Mario 64 as a service.
(@Nintendo: this is a joke, you can put down the rifle)
ParadisoShlee
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Any demo videos? or just need to imagine it?
found this: https://youtu.be/NXpOCfg8O64
Retr0id
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Looks like this has been around for a while now, are there any interesting projects using it?
deadbabe
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So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?