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Embedded Rust RTOS vs. C RTOS
Animats
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A useful number to measure on a scope is worst case interrupt latency. This is what matters if there's a hard real-time constraint. They measured standard deviation, but not worst case. The usual test setup is that an input signal (typically a square wave) goes to an input pin, interrupt happens if interrupts not prevented, task starts, task turns on an output pin. You watch input to output delay on a scope and look for outliers.
If you're running entirely run to completion, the outliers are determined by the longest compute task. This is a problem if there's a compute task.
This is historically where QNX shines. Interrupt is processed and schedules a thread. About all that happens at interrupt level is thread activation. The thread turns on the output pin. You can look on a scope for scheduling outliers. The best case latency is higher than doing the work at interrupt level, but the worst case latency is constant, even if lower priority threads are compute bound.
This is the difference between real time and "near real time" scheduling.
yuriks
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topspin
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One approach is to do everything in ISRs, a la RTIC. That requires efficient, vectored, nested, tail-chained, base priority-ed interrupt silicon, and a lot of it, but it is feasible and elegant where this exists, such as Cortex NVIC. Emerging RISC-V devices with xCLIC (ch32v, gd32v, newer ESP32 and others) are potentially even better.
I really appreciate that the author took the time to add the Embassy vs RTIC addendum.
monocasa
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amluto
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(I’m being sarcastic, obviously. x86 interrupts and interrupt returns are hilariously slow. FRED may improve this by quite a bit.)
nomel
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monocasa
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All combined with the fact that there's a good chance the memory the interrupt handler is going to touch isn't in the cached working set anymore, both in the actual L* caches and in subtler places like the branch predictors and TLBs.
amluto
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Check out the pseudocode in the SDM — there are pages of it, and the pseudocode isn’t even complete.
FRED simplifies the state transitions such that the new state is mostly a foregone conclusion based on MSR contents.
rkagerer
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Also, any good technical resources that concisely describe FRED?
I found this, which isn't bad but it's a bit more dumbed down than I'd like: https://www.tomshardware.com/pc-components/cpus/amd-adopts-f...
topspin
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mrheosuper
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jacquesm
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That only works for really simple systems. On more complex systems there is a pretty good chance you will end up with locked up hardware if your ISR is long enough. Interrupts need servicing to keep the data flowing, prioritization is a job for the OS, not the hardware.
monocasa
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If a particular interrupt has a hard real time constraint, it sounds like a great candidate for a higher priority interrupt which will let it meet that requirement.
The biggest constraint is that this is really a single core model. You need something different if you go to SMP. Though there, AMP where the main core runs this 'interrrupt controller is your scheduler' scheme, and the other cores run against a work stealing scheduler for compute bound work items still is a very nice system to program against.
AnyTimeTraveler
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For the times where there is a background load: RTIC has task priorities and pre-emption, so you can run your compute-intensive task with a lower priority and react to interrupts in a timely manner.
wiremine
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a-dub
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better to acquire these or use timestamped gpio and compute real statistics- but for the sake of illustrative metaphor, sure.
_thejanus_
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CupricTea
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Perhaps "Embedded async Rust vs. C RTOS"
bArray
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You just need to read the Reddit comments to see why this is not a useful comparison [1] [2].
[1] https://www.reddit.com/r/rust/comments/sik3g0/async_rust_vs_...
[2] https://www.reddit.com/r/embedded/comments/she3u9/async_rust...
joshchngs
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bfrog
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Rust seems to have modest support in some places.
With AI I don’t know language really matters anymore.
dhon_
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IshKebab
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Slightly off topic but threads were never supported by the web (even now you only have message passing between workers) so it's a bit hollow to say async won.
mypalmike
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throwaway17_17
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Is there somewhere that async/await is implemented as a different concurrency mechanism?