Hacker News
A custom virtual machine for the Stars 4X game
programd
|next
[-]
1. https://rayfowler.itch.io/remnants-of-the-precursors
2. https://store.steampowered.com/app/410970/Master_of_Orion_1/
Hussell
|root
|parent
|next
[-]
Majromax
|root
|parent
|next
|previous
[-]
[1] — If I remember correctly, there even was some special-case code for ship pursuit cycles.
philipov
|next
|previous
[-]
em3rgent0rdr
|next
|previous
[-]
I also miss this aspect of old windows games. "Castle of the Wind" the RPG is another example of a game that unashamedly uses Windows' built-in UI elements just fine. I wish more games just stuck to them. Then things like pressing tab to cycle focus to different UI elements still works and developers wouldn't have to worry about introducing bugs in their custom UIs.
breakingcups
|next
|previous
[-]
Kinda ironic given the article's subject of 16-bit mode no longer being available...
BSTRhino
|next
|previous
[-]
philsnow
|next
|previous
[-]
DrHungers
|next
|previous
[-]
Telaneo
|next
|previous
[-]
Espressosaurus
|next
|previous
[-]
nullsmack
|next
|previous
[-]
unsnap_biceps
|next
|previous
[-]
krige
|next
|previous
[-]
jauntywundrkind
|previous
[-]
News here: there's an MCP server!! Oh snap!! This is great. I really love the idea of games that have external interfaces. There's a ton of tiny macro to stars, and being able to say, get every warship in the sector over to that planet at the same time with efficient fuel usage would be a lovely awesome thing to watch happen.
I look forward to more and more games having MCP (or other external interfaces). I'm sure there's others out there already, but definitely happy to see Stars! pointing the way forward yet again, decades latter.
tetha
|root
|parent
[-]
And with something like Lutris, it's not a lot of tinkering. "Install game from setup.exe". Done in a lot of cases, needs a few winetricks or dll overrides in some cases for the wonky ones.