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The science of Monkey Island: can grog dissolve a metal mug that fast?
buildsjets
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adrian_b
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If grog would contain both mercury and acid, they would not mix, but there will be a mercury layer at the bottom and the acid solution would stay at the top. So the mercury could dissolve the bottom of the mug, while pouring some acid from the top could dissolve the iron lock.
The fact that iron is among the few metals which are not dissolved by mercury had been widely used in the past, when the use of mercury was less restricted. For example, ignitrons and mercury arc rectifiers, which were used in high power converters before the invention of thyristors, contained a pool of liquid mercury, so for them iron vessels were preferred instead of fragile glass vessels, like those used in smaller vacuum tubes.
In the Roman and Greek Antiquity, the most important use of mercury was for the dissolution of gold and silver, which was used for their purification and in the fabrication of jewelry.
herodoturtle
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Damn I love HN.
ButlerianJihad
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The running gag for "what if" is that the Earth is destroyed and everybody dies along with the solar system in a cataclysmic disaster, in even the simplest of proposed scenarios
shermantanktop
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It's like retconning... retgeeking?
Lucasoato
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KellyCriterion
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ZeroWidthJoiner
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https://lucasfilm.fandom.com/wiki/The_Secret_of_Monkey_Islan...
roschdal
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baw-bag
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RajT88
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So I sat down, had a couple beers and played it all the way from the beginning.
It's exquisite, but short. A lot of care went into that journey though.
marginalia_nu
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Overall we've been eating very well the last few years when it comes to new adventure games. In most of the 2010s new adventure games tended to not really be very good, but the stuff we've seen the last few years from the likes of Wadjet Eye and Grundislav are absolutely on par if not better than the highlights of the '90s.
linkgoron
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Wadjet Eye developed and published games have quite a few great games. Blackwell series is awesome (I would've wanted a different ending for the series, but the games are great), Resonance, Unavowed, Primordia, Gemini Rue and Technobabylon are all great as well.
Kathy Rain is also good (haven't played the second one).
I doubt, though, that any are better than Curse of Monkey Island, Grim Fandango (which is arguably held back by its 3d graphics and controls) or The Longest Journey.
bzzzt
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VorpalWay
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lawn
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KellyCriterion
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JMKH42
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g-b-r
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marginalia_nu
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It's very often misused though, I think from people confusing the label as referring to games being about an adventure, rather than being like the game Adventure.
g-b-r
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Myst was better categorized as a puzzle game, you wouldn't recommend it to someone looking for games similar to Monkey Island
adamrezich
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Thimbleweed Park was fine—not what I was hoping for, but fine. When I saw Return to Monkey Island was more of that—while I appreciate taking that tack as a way to sort of give closure to the second game and also the rest of the series, sort of—I decided it wasn't for me.
Now a second Thimbleweed Park has been announced, and I expect it to be more of the same sort of thing, which is kind of a bummer? Deconstruction is fun, but it's better when it leads to reconstruction thereafter. I would love to see Gilbert tackle a genuine adventure game again, without all of (or at least, with less of) the navel-gazing postmodernism—just to prove the genre and creator both still have the capacity for genuinely good works that stand on their own. Am I the only one?
WorldMaker
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linkgoron
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Sadly, I had a somewhat similar disappointing experience with Dreamfall: Chapters (although it was a worse game than Gilbert's games), as The Longest Journey is, IMO, one of the best adventure games ever. I played it as the episodes were released, and wanted to get back to it as they improved many things post-completion, but the could never force myself to do it.
There are still adventure games that are great that are released today by other people though.