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Game of Life – But Multiplayer, Hypermedia and Python

30 points by bobowski ago | 10 comments

andersmurphy |next [-]

Great stuff! What's it running on?

fisher-brett |next |previous [-]

My browser froze up so fast when I visited your page. Had to restart my machine.

bobowski |root |parent [-]

Oh, no! That was not my intention. Any better after restart?

If you can hint at what I should try to fix I’ll look int it

io84 |next |previous [-]

Nice. The five-tile paint cursor is an excellent design choice, much easier than the single-tile default you get on apps like Golly etc.

What’s the Hypermedia reference? On mobile your About button is unclickable.

bobowski |root |parent |next [-]

App is written in Stario + datastar (realtime hypermedia) Fairly cool poc of what’s possible and extreamly simple

bobowski |root |parent |previous [-]

Just Explaining the controls - you probably figured it out already :P

TZubiri |previous [-]

How crazy that I started working on something similar a week ago.

Question, why does clicking on a single tile cause a cross on a 3x3 to be inputted? (results in that star thing that ends with 4 blinkers) Was this a conscious decision? Or just the result of a vibecoding

bobowski |root |parent [-]

Trial and error. Single cell was kind of dull and did not really produce enough „chaos”

zahlman |root |parent [-]

It'd be nice to have a few different options of 3x3 blocks to lay down. In particular, being able to set up a stream of gliders easily.

bobowski |root |parent [-]

I can loop into that :) Just got to find some spare time to sit to it. Tomorrow's Friday so maybe instead of deploying to prod at work I'll just add this one :D